All work
First-Person Shooter Unreal Engine 5

Dr Futura

A smart zombie, Dr Futura, takes over the lab — and turns everyone he downs into his own kind.

Dr Futura key art
Systems I built

Under the hood

01

Modular Weapon System & Multi-Type Projectiles

A scalable, data-driven firing system for multiple weapon classes — Shotgun, Assault Rifle, Sniper Rifle. Two distinct ammunition matrices use structural profiling: Damage Projectiles that reduce structural health, and Infection Ampoules that apply status effects with no base damage.

Shotgun firing Assault rifle firing Sniper rifle firing
Projectile variety
02

Time-Critical Infection Framework & Health Systems

A modular health component controls vital states for the player and enemies. Human NPCs get a unique Downed State: when health hits exactly 0 HP, a 3-second countdown starts. If an infection ampoule intersects within that window, a dynamic subclass swap replaces the pawn with a controllable Zombie minion class.

Damage projectiles
Downed-state health systemZombie minion follows player
03

Tech-Art Pipeline: Assets, Niagara FX & Custom UI

Set up the full art workflow — weapon models, textures, and custom first/third-person rigging and animation. Authored spatial VFX in Niagara for projectile impacts, toxic-barrel explosions and healing radiuses. Built the HUD in UMG with reactive hit markers, screen-space sliders and fluid state-change animations.

First-person animationsNiagara explosion VFX
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